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For the first time in history, consumers cumulatively spent more than $100B on mobile apps in 2020.

Global subscription app revenue from the top 100 subscription apps (excluding games), climbed 34% year-on-year to $13 billion, up from $9.7 billion in 2019.

The App Store continued to outpace the Play store in consumer spending:

$10.3 billion vs $2.7 billion, respectively. The former’s revenue grew by 32%, and the latter’s 42%.

This is despite the fact that Google Play downloads outnumbered App store downloads by ca. 160% in 2020. Games made up 45% of Google Play downloads, seeing a 5% bump from the year prior, but remained steady at 30% in the App Store.

Some larger apps have found a way to skirt around the respective app stores’ in-app purchase rules, which accounts for some of the flat growth in this space.

100 top subscription app revenue had a similar share of the spend in 2020 to that seen in 2019 ie. ~$111 billion.

Adoption of smartphone use in developing markets saw the sharpest rise, while adoption in highly-saturated markets saw less growth.

Nevertheless, mobile phone purchases accounted for 40% of US shoppers’ Black Friday spend, as well as 37% of their Cyber Monday expenditures, according to an Adobe report.

According to a Sensor Tower report, app downloads reached an unprecedented high of 2.8 million downloads on Black Friday.

Conclusion:

The BUG has caused many global trends to accelerate. In mobile, this means increased overall adoption globally, with the highest growth seen in markets with relatively low adoption rates.

While global spending on non-game subscription apps, studies suggest a slowdown in this sector as markets reach saturation, and users in developing markets grow more accustomed to spending on mobile subscriptions. Once these users adopt mobile spending more broadly, this space may again see a significant rise in spending globally.

Sources

https://sensortower.com/blog/shopping-app-downloads-black-friday-2020

https://techcrunch.com/2021/02/11/top-100-subscription-apps-grew-34-to-13b-in-2020-share-of-total-spend-remained-the-same/

https://techcrunch.com/2020/12/09/app-stores-to-see-130-billion-downloads-in-2020-and-record-consumer-spend-of-112-billion/

https://www.retaildive.com/news/consumers-spent-over-100b-on-mobile-apps-in-2020-report/592833/

https://www.retaildive.com/news/cyber-monday-draws-108b-in-sales-adobe/591446/

https://www.retaildive.com/news/smartphone-shopping-surged-25-to-36b-on-black-friday-study-finds/589910/

https://gadgets.ndtv.com/apps/news/mobile-app-218-billion-downloads-consumer-spend-usd-143-billion-worldwide-2020-tiktok-app-annie-2352045

https://cdn.shopify.com/static/future-of-commerce/Shopify%20Future%20of%20Commerce%202021.pdf

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Digitally presenting one of the leading tech VC worldwide

Promotional campaign via a location-based web experience

Unified internal tooling platform

Video creation mobile experiences for children

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Activation through interactive 3D & AR

Interactive brandbook for web

Digitally presenting one of the leading tech VC worldwide

Promotional campaign via a location-based web experience

Awareness campaign via web-to-social-media interactions

Simplifying banking end-user processes through digital means

A unique social platform for Asian markets

New investments digital promotion and sales enablement

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Awareness campaign via web-to-social-media interactions

Simplifying banking end-user processes through digital means

A unique social platform for Asian markets

New investments digital promotion and sales enablement

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VOIP native mobile experiences

One-of-a-kind puppet theater creation mobile experience

Insurtech platform with realtime car data

Viral realtime videos via web for Breast Cancer Awareness Month

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